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Max Min Strategy

Max Min Strategy

How to choose an alternative?

Idea: Extreme Pessimism

  • Base your choice on the worst situation that can happen
  • and maximize the consequences in the worst case
  • $\max_{a \in A} \min_{e \in E} c(a, e)$

In other words:

  • We don’t know what will be the state of nature (or the strategy played by the other player)
  • But since we’re pessimistic, we choose the worst outcome
  • and we want to select the alternatives that are best in the worst case

Example 1: Decision Under Uncertainty

Consider the following example:

$c$ $e_1$ $e_2$ $e_3$ min   $a_1$ 40 70 -20 -20 worst case for $a_1$   $a_2$ -10 40 100 -10 worst case for $a_2$   $a_3$ 20 40 -5 5 worst case for $a_3$         max: 5 $\to a_3$

In the “min” column shows the worst cases for all alternatives

  • now we select the maximal value from them
  • and base our decision on it

Advantages and Disadvantages

Downsides

  • bad use of information
    • we have a lot of information in the table, but not using only one value from each row
    • and the choice is based only on one value
  • no compensation between different consequences
    • see an example below

No Compensation

| $c$ | $e_1$ | $e_2$ | … | $e_{1000}$ | min | $a$ | -100 | 1000 | 1000 | … | 1000 | -100 || $b$ | -99 | -99 | -99 | … | -99 | -99 || | | | | | | ‘’‘-99’’’ | In this case we choose $b$

  • although it’s clear that $a$ is better at everything
  • it’s only a little little bit worse at $e_1$

Advantages:

  • no need for rich scale:
    • enough to have only an ordinal scale
    • only need to rank the alternatives and take the worst/the best

Max Min and Min Max

; maxmin strategy

  • strategy that maximizes player’s worst-case payoff
  • when others want to cause the greatest harm
  • i.e. it maximizes the minimal outcome
  • maximin value - guaranteed minimal payoff

; minmax strategy

  • of player $i$ against player $-i$
  • one that minimizes the maximal value of $-i$

; minimax theorem

  • in any finite 2-players zero-sum game
  • each player receives a payoff that is equal to both
  • his minimax and his maximin value
  • 0 is a saddle point
  • <img src=”Image” />
  • '’saddle point’’ - where minimax = maximin

Sources