R-Tree

This is Tree-Based Multi-Dimensional Index Structure

  • Generalization of a B-Tree to multidimensional space
  • Indexes regions


B-Tree

In a B-Tree we can view a node as a line (1-dimensional space)

  • rtree-1dim-btree.png
  • and it divides a line into segments

R-Tree

Same, but for 2D and more

  • we divide data into data regions
  • interior nodes of an R-Tree correspond to interior region
    • not data region as in B-Tree, but just a region
  • A region can be of any shape, but usually it's a rectangle or other simple shape
  • A node has subregions - its children
    • subregions are allowed to overlap
    • but it's usually better to keep the overlap small


Example

Suppose we have a region

  • it fits in one block
    • rtree-ex1.png
  • but we insert an new object - and it no longer fits
    • need to split the block into two regions
    • rtree-ex2.png
    • note that (a) the blocks overlap and (b) how we represent these blocks in out database
  • when we insert next time, a new object can be added to an existent block
    • rtree-ex3.png
    • note that we have to adjust regions boundaries to include the new object


Operations

Lookup

specify a point P and ask what regions P lies in (where-am-I query)

  • start with the root
  • find which children correspond to interior regions that contain P
  • if there are no such regions - we're done (P doesn't belong to any region)
  • if there are more than 1 region - apply recursively to each
  • when we reach the leaf regions - we find the actual data regions

Insert

  • start at root and try to find a region where R fits
  • if found: go inside and repeat
  • if not: need to expand an existing region
    • we want to expand as little as possible
    • so we find the one that gives the smallest expansion
  • when we reach a leaf, we insert R
  • if there's no room - we split it
    • remember that we want regions to be as small as possible
    • so we find the split that gives us that
    • after that we insert the new subregion to the leaf's parent
    • essentially the same procedure as for B-Tree


Summary

Good for:

  • Where-am-I (point) queries
  • Finding intersecting regions (e.g. when a user selects an area on map)
  • Partial Range queries
  • Range queries
  • nearest neighbor

Also

  • Always balanced
  • often used in practice


See also

Sources